WORKSHOPS
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KRAKEN Masterclass
Building a Horror Scenario the Sandy Petersen Way
Host: Sandy PetersenLearn how to create a horror adventure, by a guy who's done a LOT of these. We will work together to build our own scenario in just an hour! See how Sandy's brain works.
Always entertaining and educational — a lecture by Sandy.
KRAKEN Masterclass
Good Game Design
Host: Sandy PetersenEach Krakeneer is at least a potential Game Designer so we won't miss the chance to have Sandy share his principles of game design. As a distinguished game designer and former professor of The Guildhall at SMU for game design, Sandy really knows his stuff. So, don't miss this invaluable lecture from a Game Design Legend …
Your Glorantha Will Vary
Host: Ian CooperGlorantha is filled with details that Greg and his players 'made up at the table' from names like Nochet, to Geo's Inn, and the famous ducks. In this session HeroQuest Line Editor, Ian Cooper, takes inspiration from Origami Magic and Puma People to talk about how you can liberate your Glorantha from the tyranny of canon and make it truly your own and know that you are using Glorantha, just as Greg did in his house campaign. We will also look at how some aspects of Glorantha have changed through the ages, share a few secrets of that, and understand how that means we can 'worry less, and create more'.
The Nuts and Bolts of HeroQuest
Host: Ian CooperNew Narrators to HeroQuest often struggle with how to frame a Contest, and interpret the results. In this session Ian will talk about framing Contests, what it is, how it relates to framing Scenes, and how to interpret the results of Contests so that you don't shortchange your players or kill a story. We look at adventure design in HeroQuest and pull ideas from Sharper Adventures in HeroQuest Glorantha, Prince Valiant, Sorcerer and Fiasco to write better adventures.
How to Win at CTHULHU WARS
Host: Sandy PetersenGuidelines, and tips for specific factions. Don't go into Cthulhu Wars blind!