GUESTS OF HONOR
Look whom THE KRAKEN has snatched!Steadfast KRAKEN allies known for their talents, brawn, wit and humor.
SANDY PETERSEN aka the Great Old One aka The Only Old One aka Mr. Shiny aka Carl Sanford aka Uncle Sandy is the original designer of the roleplaying phenomenon Call of Cthulhu and thus played a key role in making Cthulhu and Lovecraft household names all around the world. Sandy is the most influential shaper of the fantasy world Glorantha after Greg Stafford himself. Much lesser know is that Mr. Petersen is also responsible for much of the fun you had playing computer games like Doom (Thanks for saving the shotgun!), Quake and the Age of Empires ("Wololooo!") series. Now Sandy pursues his third-act career as successful board game designer creating titles like Cthulhu Wars, Glorantha: The Gods War, Planet Apocalypse and the upcoming Hyperspace with his own company Petersen Games. Sandy is also the Vice-president of the Board of Directors of Chaosium, Inc. and acts as the Chief Creative Consultant and Guidance Ro-Man for the legendary and indestructible publisher. All Krakeneers can look forward to play-test sessions of Sandy's latest creations, lore heavy seminars, disturbing-alarming-and-hilarious movies, intriguing chats and — as the only event honored to receive such a treat — an exclusive Call of Cthulhu scenario sprung fresh from his nightmares for the Horror Lottery. The only thing that can cause him SAN loss is Daniel der Zauberer.
LYNNE HARDY discovered roleplaying games at university thanks to the Seattle Seahawks. (Sport and roleplaying? Who’d have thought it!) The first RPG she ever played was RuneQuest, closely followed by Call of Cthulhu. A cheeky letter to Wizards of the Coast got her into the gaming industry and, like a bad penny, she has refused to go away ever since. Over the last two decades, she has worked for Nightfall Games, Pelgrane Press, Cubicle Seven, Modiphius and Green Ronin, amongst numerous others, wearing either her writer’s or editor’s hat (or both!), as well as creating her own steampunk pulp adventure game (Cogs, Cakes and Swordsticks) while occasionally dabbling in the field of short story writing and winning awards for her work. She is currently being kept out of mischief (allegedly) as Assistant Editor for the Call of Cthulhu RPG and formed part of the team responsible for updating its legendary Masks of Nyarlathotep campaign. Her modern-day Call of Cthulhu scenario, Scritch Scratch, was also this year’s Chaosium contribution to Free RPG Day. When she’s not writing and editing, she gives talks and workshops on traditional embroidery techniques. She has even been known to enjoy the odd cocktail or two …
IAN COOPER is Chaosium's Line Editor for HeroQuest. A native Londoner, and a tattooed, pierced, and bearded gamer, he has been playing games for over 30 years. After starting with Traveller, and then long years of D&D a copy of Cults of Prax, originally purchased to use in his D&D game, Ian began a life-long love affair with Greg Stafford's creation of Glorantha and Chaosium's other games. RuneQuest and following that a range of BRP games began to fill his life: Call of Cthulhu, Elfquest and the sadly missed Ringworld amongst them. After a brief hiatus from gaming in his twenties ('the beer is good years') Ian returned to gaming in his thirties, energized by Hero Wars and the new wave of story games from the indie scene. He began writing, working with fan publishers The Unspoken Word to detail the Tarsh Exiles, graduating to Issaries to write canon material for the Sartar Rising series and working on Dragon Pass: Land of Thunder. For Moon Design Publications he contributed to Sartar Kingodom of Heroes, the Sartar Companion and HeroQuest Glorantha. Ian's proudest achievement so far is being published by Chaosium, returning to where it all began with the company that so inspired him in his teens, with The Coming Storm and The Eleven Lights, the epic HeroQuest campaign set in Sartar.
JASON DURALL got started in the RPG industry with Chaosium, play-testing and writing a tiny bit of Elric! He wrote Slaves of Fate for the ill-fated Dragon Lords of Melnibone. He's best-known for Basic Roleplaying and has worked on Cthulhu/BRP-based games such Magic World, The Laundry, World War Cthulhu, and Achtung! Cthulhu including Assault on the Mountains of Madness. Other work includes material for Amber Diceless Roleplaying, Conan the Roleplaying Game, The Lord of the Rings, Silver Age Sentinels, Supernatural, A Game of Thrones, Serenity, Battlestar Galactica and Lords of Gossamer & Shadow, a diceless roleplaying game from Rite Publishing. His professional career has largely been in the computer games industry, as lead worldbuilder for Shadowbane, creative lead for Wizard101 and Pirate101, writer and designer for several unannounced/defunct games, and he was the lead designer on Drakensang Online in Berlin for two and a half years. Now a full-time writer and game developer, Jason is managing Modiphius's Robert E Howard's Conan: Adventures in an Age Undreamed Of, and is the Line Editor for the ENnie Award-winning new edition of RuneQuest: Roleplaying in Glorantha. He will be spearheading and contributing to other Chaosium projects to come.