GUESTS OF HONOR
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Look whom THE KRAKEN has snatched!
Steadfast KRAKEN allies known for their talents, brawn, wit and humor.
SANDY PETERSEN aka the
Great Old One, aka
The Only Old One, aka
Mr. Shiny, aka
Carl Sanford, aka
The Bane of Daniel der Zauberer, aka
Uncle Sandy is the original designer of the roleplaying phenomenon
Call of Cthulhu and thus played a key role in making H.P. Lovecraft and
Cthulhu household names. He is widely acknowledged to be the most influential shaper of the fantasy world
Glorantha after the creator Greg Stafford himself. He is responsible for most of the fun you had playing computer games like
Doom (Thanks for the shotgun!),
Quake and the
Age of Empires ("Wololooo!") series. Now he is right smack in the middle of his third-act career as a board game designer and
Kickstarter honcho. His latest projects are
Planet Apocalypse and Hyperspace which he demoed at THE KRAKEN 2016. Sandy serves as
Vice-president of the Board of Directors of Chaosium, Inc. and acts as the Chief Creative Consultant and Guidance Ro-Man for the legendary and indestructable publisher. All Krakeneers can look forward to play-test sessions of Sandy's latest creations, lore heavy seminars, disturbing-alarming-and-hilarious movies, intriguing chats and — as tradition dictates — an exclusive
Call of Cthulhu scenario sprung fresh from his mind for the 'winners' of our
Horror Lottery to play in.
KEN ROLSTON is a Bon Vivant, sage, folk singer and award-winning designer of pen-and-paper RPGs and supplements. He co-designed the 2nd edition of
PARANOIA, wrote for
RuneQuest,
Ghostbusters,
Stormbringer and not to forget
Superworld, for which he created the eye-popping supplement
Bad Medicine for Dr. Drugs (
Greg Stafford just can't stop raving about it!). When dinosaurs ruled the earth, Ken served as roleplaying director for
West End Games,
Games Workshop and the
Avalon Hill Game Company. As a video game designer, he was lead designer at
Bethesda Softworks for
The Elder Scrolls classics
Morrowind and
Oblivion. During his reign as
RuneCzar at
Avalon Hill, a period famously know as the
RuneQuest Renaissance, he contributed his deathless prose and peerless editorial gifts to
Sun County,
River of Cradles,
Shadows on the Borderland,
Dorastor: Land of Doom and
Strangers in Prax. Ken enjoyed his first stay with us in 2015 so much he wanted to be back for the next KRAKEN. Sadly he found out too late that there was a KRAKEN in 2016. We are happy that he will spend his yearly
Euro-Geek-Jaunt with us again this year and has carved the dates for THE KRAKEN into his calendar.
JASON DURALL got started in the RPG industry with
Chaosium, playtesting and writing a tiny bit of
Elric! He wrote
Slaves of Fate for the ill-fated
Dragon Lords of Melnibone. He's best-known for
Basic Roleplaying and has worked on
Cthulhu/BRP-based games such
Magic World,
The Laundry,
World War Cthulhu, and
Achtung! Cthulhu including
Assault on the Mountains of Madness. Other work includes material for
Amber Diceless Roleplaying, Conan the Roleplaying Game, The Lord of the Rings, Silver Age Sentinels, Supernatural, A Game of Thrones, Serenity,
Battlestar Galactica and
Lords of Gossamer & Shadow, a diceless roleplaying game from
Rite Publishing. His professional career has largely been in the computer games industry, as lead worldbuilder for
Shadowbane, creative lead for
Wizard101 and
Pirate101, writer and designer for several unannounced/defunct games, and most recently he was the lead designer on
Drakensang Online in Berlin for two and a half years. Now a full-time writer and game developer, Jason is managing
Modiphius's
Robert E Howard's Conan: Adventures in an Age Undreamed Of, and their
Star Trek Adventures game lines (among others).
Jason recently became
Chaosium's line editor for
RuneQuest: Roleplaying in Glorantha. He will be contributing to and spearheading other
Chaosium projects to come. Eventually he will finish
Interplanetary. He has no spare time. Oh and yeah: He is a Kickass GM.
JEFF RICHARD is the tireless Vice President and Creative Director of
Chaosium. He's been crowned the new
RuneCzar by the former holder of that magical regalia, and is the guiding designer behind the relaunch of
RuneQuest aka
RuneQuest: Glorantha that's been going on this year.
MIKE MASON, aka the real (?)
Mr. Shiny, is
Chaosium's Line Editor and lead writer for
Call of Cthulhu. Mike is an
ENnie Award winning writer who co-wrote the latest edition of
Call of Cthulhu, as well as writing
Pulp Cthulhu and
The Grand Grimoire of Cthulhu Mythos Spells, and has edited, written, and had a tentacle in every
Call of Cthulhu book since he was reanimated by Chaosium in 2013 (including the revised
Horror on the Orient Express!) Mike has been running games, as well as writing scenarios for
Call of Cthulhu for over 30 years (including The
Curse of Nineveh and
Cthulhu Britannica for
Cubicle 7), and was the founder of the 'now gone but not forgotten'
Kult of Keepers (who you may remember from numerous
Tentacles appearances). Mike was also the co-writer of and line editor for
Dark Heresy, the
Warhammer 40K roleplaying game, and manager of
Black Industries,
Games Workshop's old board and RPG games division. Before that, Mike managed
Games Workshop's Games Day event, packing in 10,000 crazed
Warhammer fans and entertaining them with spiky and plastic goodness. Back in the day, Mike published and edited
The Whisperer, a zine dedicated to Lovecraftian horror gaming. Mike will be running some games (maybe the odd play test) and talking on panels at THE KRAKEN, but will also be pleased to discuss horror films, books, why the 1970s is the best decade ever, and enjoying any whiskey or gin available to him.
SUSAN O'BRIEN is
Chaosium's boardgames line editor. Sue loves boardgames — as a player, playtester and designer. Most recently she has been working with Germany's game design legend Reiner Knizia on his two titles for
Chaosium —
Khan of Khans, set in Greg Stafford's
Glorantha and
Miskatonic University, a new
Call of Cthulhu-themed boardgame. Sue's professional background is in editing, publishing and project management. Her career has also included coordinating clinical research trials across the world, working as a jillaroo on a sheep station in the Australian Outback, avoiding being kidnapped in the Philippines and serving as the ghost writer for various Arabian dignitaries. After a decade living and working overseas, Sue returned to Melbourne, Australia several years ago, where she lives with her husband (
Chaosium's MOB) and their two teenage sons. In 1996, Greg Stafford explained the
God Learner Secret in great detail to Susan, just out of MOB's earshot. Ever since, she has remained silent on the subject.
MICHAEL O'BRIEN, better known as MOB, is Vice President for
Chaosium, Inc. His role encompasses creative development, community engagement, licensing and
MGF. He has been a long-time creative force for
RuneQuest and
Glorantha, going back to the days of Tales
of the Reaching Moon magazine, where he was associate editor. The 1992
RuneQuest release
Sun County, which he wrote under
RuneCzar Ken Rolston, kicked off the brief but glorious flourish known as the
RQ Renaissance. After taking part in what was essentially a 10-year long LARP in the Middle East, MOB returned to Australia with his family in 2014. His most recent creative projects for
Chaosium include
Call of Cthulhu: The Coloring Book, the
Glorantha Quickstart and assisting in the completion of the
13th Age in Glorantha Rulebook.
LYNNE HARDY discovered roleplaying games at university thanks to the
Seattle Seahawks (strange, but true). The first game she ever played was
RuneQuest, closely followed by
Call of Cthulhu. Introduced to GMing through the legendary
D&D Red Box, she soon graduated to
Talislanta, which led to a writing gig for
Nightfall Games’
SLA Industries. Since then she has written for
Dying Earth,
Victoriana 3rd Ed,
13th Age,
Seven Wonders and
Cabal, edited
Victoriana 3rd Ed,
Blue Rose 2nd Ed and
Katanas & Trenchcoats’ two supplements, and contributed to numerous other projects as a playtester, proofreader and consultant. Shortly after quitting her former life as a biomedical research scientist and lecturer, she helmed the multi-award winning
Achtung! Cthulhu Kickstarter project as line editor and lead writer, and is also responsible for
Cogs, Cakes and Swordsticks, cracking steampunk adventures for all the family. When she’s not writing and editing, she gives talks and workshops on traditional embroidery techniques.
SIMON BRAY has sadly informed us that events have conspired against him and that he can't attend after all. Simon has been doodling and scribbling for RPGs for over 20 years. His still-raging obsession for
Glorantha, particularly the
Slave Pits of Fonrit, has led to some very unsavoury behaviour. Mr. Bray began his servitude by writing and illustrating for
Tales of the Reaching Moon. He went on to become an illustrator and contributor to an array of products for the late
Issaries, Inc. eventually becoming one of the their art directors. Simon has always been proud of working with the design team of the computer game
King of Dragon Pass. He also collaborated with
Moon Design Publications since the release of the
Gloranthan Classics as a writer, illustrator and art director. Other publishers treasuring his work are
Chaosium, Inc.,
Mongoose,
The Design Mechanism and many other small press companies such as
D101. Simon ended up working on nearly every fanzine dedicated to
Glorantha from 1995 onwards. He even set-up his own fan publishing company
The Unspoken Word, with Dr. Mark Galeotti. The poor lad is known for his unhealthy love of self-torture, his favoured source of pain being a vast number of huge
FreeForm games he wrote or co-authored, especially for our very own
Tentacles Convention. Lately he has become a cartographer, though he's not sure how. Simon spends much of his time running games for the lovely people at
Ruby's Fund Charity Mug & Game Club and trying not to break his family too much.
JAMES LOWDER's publications include the bestselling, widely translated dark fantasy novels
Prince of Lies and
Knight of the Black Rose; short fiction for such anthologies as
Shadows Over Baker Street and
Tales of the Lost Citadel; game design for
TSR,
White Wolf,
Chaosium, and
Steve Jackson Games; as well as comic book scripts, film reviews, and critical essays about pop culture. On the other side of the publisher's desk, he serves as executive editor for
Chaosium's fiction line. His past editorial credits include line editing for the
Forgotten Realms,
Ravenloft, and
Pendragon novel series; RPG editing on 1st and 2nd edition
D&D releases; and helming more than a dozen critically acclaimed anthologies, including
Madness on the Orient Express,
Hobby Games: The 100 Best, and
The Munchkin Book. His work has received five
Origins Awards and two
ENnie Awards, and been a finalist for the
International Horror Guild Award and the
Stoker Award.