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ROLEPLAYING GAMES

KRAKEN Harreksaga Playtest!
Size of an Elephant

Author: Lawrence (Loz) Whitaker
Narrator: Hervé Carteau

TAKE PART IN THE HARREKSAGA as a playtester. Play in Loz' first scenario of the Harreksaga and be a Trusted Wolf of Harrek! The wolf pirates come to Teshnos - and Bad Things begin happening. An explosive, heavy-duty scenario, with elephants, a cast of thousands, elephants, burning palaces, elephants, fire magics and more elephants.

System: HeroQuest 2.0 Glorantha


The Evil that Men Do…

Author & Keeper: Glyn White

A series of significant archaelogical finds in rural Suffolk by well-known aristocrat, Bertram Astonbury, have been noted in local and national newspapers over the last three months. The finds relate to a number of historical periods, Roman, Anglo-Saxon, Medieval and include artefacts of exceptional quality. Those interested in archaeology note that this strike rate comes despite the fact that Astonbury is entirely an amateur. Is the secret of his success fair means or foul?

System: Call of Cthulhu (BRP) GASLIGHT


Pendle

Author & Keeper: Kev Dearn

It is the year of our Lord 1612 in the County Palatine of Lancaster. Witchcraft is commonplace. Justice of the Peace Roger Nowell is determined to stamp it out. He calleth on the inhabitants of the village of Rough Lee to aid him in his God-given duty as endorsed by King James.

System: Call of Cthulhu


Planet X

Author & Gamemaster: Kev Dearn

The Laundry investigates some of the people who are perpetuating the Nibiru myth.

System: BRP - The Laundry


The Hero Wars

Author & Narrator: Jeff Richard

The year is 1628. The world-conquerering Lunar Empire is reeling from horrific disasters and the magical adventurer Argrath the Liberator has gathered his companions to bring war to the Lunar Heartland. The Hero Wars are in full swing - with heroes leading armies, scheming against each other, and adventuring deep into the mythic foundations of Glorantha. You are one of these heroes - your adventurers are the doom of the world!

In this four-day ongoing game, you play one of the great figures of the Hero Wars. Argrath! The Red Emperor! Jar-Eel! Harrek! Jaldon Goldentooth! The Feathered Horse Queen! The Inhuman King! And many more whose names have gone done in legend or infamy! The game is part FreeForm and part tabletop RPG, with even a little bit of a wargame thrown in just for good measure. Certain game actions occur a fixed times, otherwise plotting and actions take place around your collective schedules. The Doom of Glorantha is upon us, and rides with you!

System: A multi-day Glorantha FreeForm and HeroQuest 2.0 Glorantha game by Jeff Richard


Operation Ulysses

Author: Eric Lane Webb
Gamemaster: Rob Sabath

A mining company recently lost one of their cargo hauling deep space freighters. They hire a group of freelancers to find out what happened and rescue the crew.

System: BRP, Space Opera with a lot of combat action.


2300AD - Mission Arcturus

Author: William H. Keith Jr. & Lester W. Smith
Gamemaster: Rob Sabath

After the Kafer War, the USMC tries to find out what happened to Arcturus Station, the outmost space station at the so called 'French Arm'. A missile cruiser is send along with a regiment of marines to investigate and collect data from the research station.

System: BRP, Hard SciFi heavy on combat.


Inner Circle - Baptism of Fire (Feuertaufe)

Author & Gamemaster: Rob Sabath

The players are part of a secret group, called the 'Inner Circle'. They are the ones who 'see' behind the obvious, detect secrets and investigate the mysterious. Main communication takes place via the Internet, until a 'unit' is deployed into action. This is the time 'Initiates' first meet each other in person and have to rely on each others skills and abilities.

'Baptism of Fire' brings together a new group of Initiates to investigate a recent incident that has been covered up by a powerful organisation. They have to find out the truth behind it, which group has an interest to cover up the story, what went wrong, if all evidence has been removed and if a possible thread has been neutralised.

System: BRP, Modern day conspiracy, using every type of Power in the BRP book. Some house rules will apply. A lot of action.


Chaugnar Faugns Fluch

Autoren: William A. Barton, Sheldon Gilett, Jan Christoph Steines, Scott David Aniolowski & Lynn Willis
Spielleiter: Sebastian Dietz

Seit Jahrmillionen hatte Chaugnar Faugn auf dem legendären Plateau von Tsang in Tibet seine Pläne geschmiedet, bis er in den 1920ern von einem Berliner Professor unwissentlich wieder in den Westen gebracht wurde. Wird sich jetzt erfüllen, was Mu Sang einst geweissagt hat?

System: Call of Cthulhu (Hausregeln)


The Thing in the Mountain

Author & Gamemaster: Philip Glass

Ever since the cracks opened and monsters flooded the land, despair reigned. Nobles and peasants alike bowed their heads in fear and terror, waking up every morning in dread anticipation of what new horror may be unleashed that day. In his desperation, the King founded the Guild of Hunters and gave it sweeping powers to do whatever it takes to rid the populace of the foul beings that roam the air, earth and waters of his kingdom. From every corner wise and bold men and women travelled to the King's City and founded the Guild - pledging their lives to banish all evil.

Ten Years have passed and things are not going well. Much has been learned through suffering and sacrifice, much has been gained - but more has been lost. The Guild of Hunters, having monopolised all knowledge of fighting, magic, mystical wisdom and engineering for its cause, has repeatedly abused the powers bestowed upon its members by the king and is almost more hated than the monsters it pursues. It has installed a large network of Guild Houses, where the tools of its trade are stored and knowledge is jealously guarded.

A band of young, inexperienced hunters is sent to a remote village in the eastern mountains. Little does anyone know that their first hunt might very well be their last - and the doom of a whole kingdom.

System: Impromptu D6


Needles & Pins: Amnesia

Author & Gamemaster: Philip Glass

Memoryloss in a high-tech, software-dependant, omni-linked and privacy-deprived further-flung future. The genre would be "Neuropunk".

System: Impromptu D6


Needles & Pins: Deep Waters

Author & Gamemaster: Philip Glass

The second chapter in the Needles $amp; Pins campaign has something to do with water, the far north and radio-controlled mutant yetis - but most importantly, with first clues to what the hell is going on.

Players who have not taken part in the first chapter may find themselves slightly disoriented - those who have may feel the same way...

System: Impromptu D6


The Lion, the Witch and the Werbaugh

Author & Keeper: Nick Davison

It is the year 1201. A party of Templars arrives in the city of Rochester in Kent. They have been sent to investigate mysterious events at a nearby estate belonging to the order.

One female player preferred. You can probably guess what for....

System: Call of Cthulhu


Exclusive KRAKEN Playtest!
Buried in the Past

Author & Keeper: Glyn White

Germany, 1993. What was covered up in the dungeons of Dömitz Fortress before the wall came down? A failed escape attempt, a murder, an evil history or the key to a fortune in mineral wealth? Investigators delve into a dangerous [but fictional] past in a scenario set not far from the Schloss Neuhausen.

System: Call of Cthulhu 1990s


Into the Unknown... with Yuri and Jenn

Author & Keeper: Glyn White

Florida: the present. The extreme cave-diving show "Into the Unknown … with Yuri and Jenn" has been granted special permission to explore the limestone caves of the North Florida Aquifer. The team will be diving deep underwater and underground in an unexplored side passage of the Wakulla Springs with their purpose-built new technology. Their mission: to seek fossilised remains, unrecorded forms of life and ratings success. And remember 'The Good Divers Are Living'....

System: Call of Cthulhu in a 2012 setting.


Of Thought and Auspice

Author: Pedro Ziviani & Leó Páll Hrafnsson
Gamemaster: Pedro Ziviani

A meeting is called at the longhouse of chieftain Magnus Trollslayer. A boy has returned from the hills, bearing grave tidings. An unknown menace threatens the livelihood of the people of Ice Fjord Deep.

System: BRP - Mythic Iceland


A Viking Saga Fiasco

Author: Jason Morningstar & Pedro Ziviani

A warship, a berserker warrior, a surly redheaded Irish slave, the hunt for an outlaw, and feuding families bent on bloody revenge - these are a few of the things that make for an epic Viking-age fiasco.

System: Fiasco with playset based on Mythic Iceland.


KRAKEN Call of Cthulhu 7th Edition (Unofficial) Playtest
Hounds of Love

Author: Mike Mason
Keeper: Nick Davison

Man's best friend.

System: Call of Cthulhu 7th Edition (Unofficial). Set in the modern day.


Exclusive KRAKEN Cthulhu Game by Sandy Petersen!
Allison Gross

Author & Keeper: Sandy Petersen

Mysteries in the tiny town of Alderson Oklahoma, home of the haunted 'Cry Baby Bridge'.

System: Call of Cthulhu. Set in the year 2012 in Oklahoma, USA.


KRAKEN The Coming Storm Playtest!
The 11 Lights

Author: Ian Cooper, Greg Stafford & Jeff Richard
Narrator: Ian Cooper

Orlanth is dead and Ernalda sleeps and the Great Winter smothers Dragon Pass in ice. Your people are dying; the lucky ones huddle in the few refugees that the Cinsina have - Red Cow Fort and Dangerford - the others have died in the wilderness or fled to Jonstown or Boldhome. Monsters lurk out on the ice. This is the end of days and the doom of the world is upon you. Your last chance is Minaryth the Purple. He sends Kallyr Starbrow to find Voria, but to you he has given the seven belts whose marks bear the promise of aid from the stars to survive the darkness. The Cinsina have put everything behind this, and if you fail they will surely perish. But if you triumph you will change the heavens, and free the Storm Tribe to help the people.

System: HeroQuest 2.0 Glorantha


Exclusive KRAKEN Glorantarot Demonstration!
The 'Seneth Dara War' Winter

Author: Topi Pitkänen, Greg Stafford & Friends
Narrator: Topi Pitkänen

The barbarian city of Jonstown has become military, refugee and slave-trading camp. The turn of events will lead to a hastily prepared heroquest. Miracles are bound to happen...

This Lunar game takes place during the worst of the winter in 'Orlanth is Dead'.

System: HeroQuest 2.0 with a GloranTarot demonstration.


The Prince and the Pauper

Author & Gamemaster: Gary 'Evilgaz' Bowerbank

Saxons have raided good Christian lands for some time now and punitive raids have been returned, but now they have invaded in force and the Lord has sent his son with an army to put an end to their predations once and for all. The good Knight is untried in battle, but speaks with authority, he takes his young nephew as squire, an impressionable, but good-hearted lad full of dreams of winning his spurs. A grizzled sergeant looks with world-weary eyes on the army, eager to root out shirkers, there's no room for them here; a Yeoman scarred from the lash has made a career of not getting blamed for anything ever again, yet is the cause of much mischief. Last of all a poor farmer, a levy, yearns to return home to his family and harvest, and whispers in dark corners, convincing others to join his cause..

System: Pendragon/Duty & Honour mash-up for proactive players.


Everybody's Dead, Dave

Author & Gamemaster: Gary 'Evilgaz' Bowerbank

'Where is everyone Hol?'; They're dead, Dave.
'Who is?'; Everybody Dave.
'Not Daddy?'; Everybody's dead, Dave.
'What about Mr Peterson next door?'; They're all dead, everybody's dead, Dave.
'Benji’s not dead is he?'; Gawd’n Bennet, yes Benji, everybody, everybody's dead, Dave.
'Kenners?'; He's dead, Dave, everybody's dead, everybody is dead, Dave.
'Wait, are you trying to tell me everybody's dead?'; Wish I’d never woken him up now.

-- Holly (13) tries to explain the zombie apocalypse to her little brother, Dave (9).

System: Dead of Night in a Zombie Apocalypse (with kids).


Uninvited Guests

Author & Keeper: Gary 'Evilgaz' Bowerbank

Four investigators and entourage race through a mansion, ostensibly to stop an insane cult's nefarious schemes. If this was a regular story, there'd have been a femme fatale´, investigation, the wavering finger of suspicion and a tale of redemption or damnation along the way. This story starts at the end. The bad guys are beyond the next door and they may have already won. This is the beginning of the end. Maybe of everything.

System: Hot War in a Call of Cthulhu setting.


Like Father, Like Son

Author & Gamemaster: Gary 'Evilgaz' Bowerbank

The tourney approaches and young knights from far and wide begin preparations for their chance at glory. For half a dozen of the less glorious knights errant however, they must first attend the Lord’s wishes to gain his favour, travelling to the savage mountains across the western border and an ally who is beset with withering illness and who’s lands are rife with bandits.

Even the hounds of the great hall slink about, sticking to the shadows, nary making a sound. Banshee howls of the tempestuous gales shriek through arrow slits, as the bass rumble of crashing waves shakes the very foundations. A once proud lord weeps, quietly, through rheumy eyes at glories lost and the cruel whims of fate. In the night sky, even the stars seem not quite right...

System: Pendragon (with a dash of Mythos).


KRAKEN Call of Cthulhu 7th Edition (Unofficial) Playtest!
Black Water Creek

Author: Scott Dorward
Keeper: Gary 'Evilgaz' Bowerbank

Massachusetts in September 1926, in the days of Prohibition, an ambitious gang looks to expand their operation and take over a rival's bootlegger operation. They'll need to travel to the source of the liquor to wrap up the deal, but that should be a breeze right? If their personal ambitions don't get in the way...

System: Call of Cthulhu 7th Edition (Unofficial)





August 29-September 3, 2012