CHAPBOOKS
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Mother of Monsters
Robin D. LawsOur next new KRAKEN Chapbook will be a fully fleshed out HeroQuest Glorantha Adventure by Robin D. Laws with illustrations by Dan Barker. It is a follow-up on our very first Chapbook: Sharper Adventures in HeroQuest Glorantha. He and we are excited and you should be too — it will be Robin's first published HeroQuest scenario. Mother of Monsters is a showcase of how a HeroQuest adventure should be designed and run, at least in the eyes of the designer of said RPG.
This Chapbook will be produced by Tentacles Press and the RuneQuest-Gesellschaft e.V. under license from Moon Design Publications, as a fundraiser to support THE KRAKEN.
MOTHER IS COMING …
… AND HER SPAWN ARE HUNGRY!
In the sea-kissed land of Cerngoth rules the Patriarch, wise and dignified. Yet some under his command yearn to topple him.
Onto its shores wash your heroes, temporarily in chains — a mere inconvenience, to be sure! With jail behind them, they'll find a place for themselves in the city. Like every center of power, it needs men and women ready to wield sword and spell.
Then thundering across the jungle coast comes the Mother of Monsters, an immortal behemoth from the age of myth. Every day it drops an egg, from which a fearsome creature hatches.
This is the heroes' chance — but is it a chance for glory, or for death? To deliver the city for the Patriarch, or assist in its fall to his foes?
Mother of Monsters is an adventure for HeroQuest Glorantha by the game's rules designer Robin D. Laws, inspired by the storytelling principles of his previous THE KRAKEN Chapbook, Sharper Adventures in HeroQuest Glorantha.
If you are not attending THE KRAKEN but want to pre-order a print copy please write to fabian(AT)the-kraken.de
THE KRAKEN Cap
We produced a very limited edition of KRAKEN caps that will make your head look cool — like the heads of these two gentlemen below. If you want one please write to fabian(AT)the-kraken.de
Looking cool, Rick.
Looking cool, Greg.
Celebrating 50 Years of Glorantha
Stories of Griselda
Oliver DickinsonWe are extremely delighted to announce our 6 (!) next KRAKEN Chapbooks! Each one will contain a Griselda short story by the great Oliver Dickinson! With the exception of A Day at the Races these Glorantha stories have never been published. The first two will be available in a very limited print run at THE KRAKEN and as PDF afterwards. Links to the other four will appear as they become available.
These Chapbooks are produced by Tentacles Press and the RuneQuest-Gesellschaft e.V. under license from Moon Design Publications, as a fundraiser to support THE KRAKEN.
If you not attending THE KRAKEN but want to pre-order a print copy please write to fabian(AT)the-kraken.de
OGRE HUNT
A group of Duke Raus's people arrive in Pavis in pursuit of Jarst Daro, an Ogre who infiltrated the Garhound Contest (see Sun County), fled when revealed, and is believed to have taken refuge in the Troll section of the Rubble. As an authority on the Rubble Trolls, Griselda is appealed to for information and eventually gets involved in the hunt, which reaches a thrilling climax out on the Plaines of Prax.
This KRAKEN Chapbook contains a previously unpublished Griselda story by Oliver Dickinson. The stories about the heroine Griselda take place in Glorantha and are set in and around the city of Pavis and the Big Rubble.
24 pages.
Ogre Hunt is produced by Tentacles Press and the RuneQuest-Gesellschaft e.V. under license from Moon Design Publications, as a fundraiser to support THE KRAKEN.
Ogre Hunt is available as PDF here for $2.95.
For a print copy please write to fabian(AT)the-kraken.de
A DAY AT TH RACES
The Sables are holding races, and everyone in Loud Lilina's and elsewhere is anxious to get inside information to help with bets. But will Olaf the Storyteller and his friends be able to work out what is going on, let alone make any money? And more important, will Avidius Tiro, whom Griselda once helped to con (see the story Serious Money) get away with bringing pressure to bear on her to get secret information from her Sable friends?
This KRAKEN Chapbook contains a rarely published Griselda story by Oliver Dickinson. The stories about the heroine Griselda take place in Glorantha and are set in and around the city of Pavis and the Big Rubble.
26 pages.
A Day at the Races is produced by Tentacles Press and the RuneQuest-Gesellschaft e.V. under license from Moon Design Publications, as a fundraiser to support THE KRAKEN.
A Day at the Races is available as PDF here for $2.95.
For a print copy please write to fabian(AT)the-kraken.de
Forgotten Secrets of Glorantha
Sandy PetersenThe second KRAKEN Chapbook is a transcript of the awesome seminar Forgotten Secrets of Glorantha at THE KRAKEN 2014 with illustrations by Jon Hodgson.
From THE KRAKEN 2014 Program booklet:
FORGOTTEN SECRETS OF GLORANTHA
Host: Sandy Petersen
Let the Geekfest begin! We’ll make Uncle Sandy tell us stories on how he helped Greg Stafford create Glorantha in the Green Age. The Only Old One has more arcane knowledge, memorizes more sources, knows more amusing trivia and unconsciously guards more Glorantha secrets than anyone besides Greg. All we have to do is ask! Crazy, I know. And yes, he knows the God Learner Secret. And no, he won’t tell us. Or worse: he will.
This Chapbook is a 44 pages extravaganza of forgotten, never told, unheard of, unpublished secrets of Glorantha right from the source – a veritable Glorantha Goldmine. Including the most terrifying Chaos Nest in Glorantha, Pamaltela history, East Isles secrets, the goal of the Empire of Wyrms Friends, more secret Troll Plans, the Black Moon, the Sky Terror and Dragon sexuality.
Forgotten Secrets of Glorantha is produced by Tentacles Press and the RuneQuest-Gesellschaft e.V. under license from Moon Design Publications, as a fundraiser to support THE KRAKEN.
Forgotten Secrets of Glorantha is available as PDF here for $6.95.
For a print copy please write to fabian(AT)the-kraken.de
Forgotten Secrets of Glorantha is also available as PDF in Japanese here for $6.95.
Sharper Adventures in HeroQuest Glorantha
Robin D. LawsQuest for Story! Quest for Adventure!
"I am impressed. Robin has done it again. He's applied his incisive power to come up with a versatile and understandable system of creating story driven adventures in Glorantha. Sharper Adventures in HeroQuest Glorantha is a must for every Narrator and player."
- Greg Stafford
"I am excited to see that Robin Laws has written a useful guide to gamemastering (and playing) in the amazing world of Glorantha. I read it thoroughly, and think it has handy ideas for other roleplaying games as well, though obviously it is particularly focused on entertaining campaigns set in rich universes."
- Sandy Petersen
"Despite the title, this invaluable reference is useful to gamemasters and players alike for any game setting. Laws' guidelines are scalable, helping focus character motivations, NPC behavior, adventure goals, and the campaign as a whole. The Chapbook presents an easy-to-use adventure structure fostering player agency while letting the gamemaster steer things towards a satisfying, coherent narrative. A worthy addition to the ever-growing (yet all-too-short) shelf of gaming advice."
- Jason Durall
Learn to harness the flexibility of the HeroQuest rules to build sharper, more rewarding Gloranthan scenarios.
Original system designer Robin D. Laws returns from the other side with tips, tricks and structures to make your adventures as open and wild as the world of Glorantha itself.
Master the power of the core activity, the underlying action that propels your heroes into mystery and danger.
Heighten the excitement with emotional stakes ensuring that players, and their characters, commit fully to their exploits.
Build resilient frameworks for your adventures by studying a simple three-act structure.
Discover how to bend existing scenarios to the needs of your players.
Uncover the secret of juicing up an adventure from the player’s side of the table.
Explore obstacles, the fundamental building blocks of adventure storytelling, from the inside. Construct them step-by-step, from the dilemmas that set them up, to the choices and consequences that give them meaning, to the rooting interest that keeps player knuckles white.
The first ever KRAKEN Chapbook, Sharper Adventures in HeroQuest Glorantha lays out in 32 pages a master class in adventure construction, applicable far beyond any one game or setting.
Sharper Adventures in HeroQuest Glorantha is available as PDF here for $6.95.
For a print copy please write to fabian(AT)the-kraken.de